

Reload_shaders : reloads all vertex shaders Regenerate_radar: Does what it says on the tinĪdjust_sea_bed : adjusts whole sea bed to specified height If set to 0, then the denominator will be set to number_of_turns, giving an interval of 1 Set_ranking_interval : sets the denominator of the faction ranking graph interval which is calculated as (number_of_turns / denominator). Zoom : zooms to specified aerial map zoom

Set_building_health : sets health of a building of the specified type (eg core_building) in a settlement, so that the final health percentage is as specified for building chains see export_descr_building.txtĪi_turn_speed : sets the maximum speed of turn processing during the ai roundĪmdb_min : sets aerial map overlay depth bias for min zoomĪmdb_max : sets aerial map overlay depth bias for max zoomĪmdb_offset : sets aerial map overlay offset towards camera Toggle_coastlines : toggles strategy map coastline display Show_landings : shows the landing positions available to the ai from a given region, default hides themįilter_coastlines : applies filter to world map coastlines List_characters : lists all the characters in the world or those belonging to a faction List_ancillaries : lists all the available ancillaries List_traits : lists all the available traits Give_trait_points : gives the character points for trait Write_ui_cache: writes out the ui texture cache to disk

Toggle_terrain : toggles the terrain to display various data sets, no param resets to normal Show_cursorstat : shows the cursor position and region id Process_cq : Completes all (possible) construction pending in queueĬharacter_reset : resets the character back to it's start of turn settings Remove_trait : removes a specified trait from the character (default = all)ĭisable_vnvs = true/false: toggles whether to disable game applying traits and attributes Give_trait : gives the character a trait at level (default = level 1) Remove_ancillary : removes ancillary from the character an ancillary (default = all) Give_ancillary : gives the character an ancillary Save_battle_replay : saves battle replay in file replays/.rpy Toggle_restrictcam : toggles camera restrictions on or off Toggle_fow : toggles the fog of war on or offīanana_republic : all player generals gain an interesting ability Move_character, : moves named character to position on campaign mapĪuto_win : the attacker or defender wins the next autoresolved battleĬreate_unit : creates one or more units of the specified type Most of this text is laboriously copied and pasted from the kingdoms.exe:Īdd_money : adds an amount of money to a faction's coffers, can be negative, default is player factionĪdd_population : adds an amount of population to a settlement, can be negative Here's some nice clues about console commands.
